Feel the hum.
A placed energetic infuser can be instantly picked up by dismantling it with a crescent hammer. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this is quite slow.
Redstone Reception Coil +
Copper Gear +
Redstone Transmission Coil +
Redstone Conductance Coil
When items that hold energy are placed in an energetic infuser’s input slot, the machine will start consuming Redstone Flux to charge them. The machine will keep charging an item until it is fully charged. Once an item is fully charged, it is moved to the output slot.
Some items that do not hold energy can be processed into different items by an energetic infuser. In this case, every item requires a certain amount of energy to process. When enough energy has been consumed for an item, the input is consumed and the output is placed in the output slot.
The speed at which an energetic infuser charges items depends on how much energy it can use per tick. This in turn depends on how much power is being supplied, and on the machine’s maximum power usage. A basic energetic infuser has a maximum power usage of 50 RF/t. This can be increased by upgrading the machine to a higher tier, and by installing certain augments.
The speed at which an energetic infuser charges items that hold energy may be limited by the maximum charging rate of those items.
Items can enter and exit an energetic infuser through its sides. Every side of an energetic infuser may correspond to its input slot, its output slot, or both at the same time.
An energetic infuser can automatically transfer items out of any sides that directly correspond to its output slot. This is called auto-output. It can also transfer items from adjacent inventories into any sides that directly correspond to its input slot. This is called auto-input. Auto-output and auto-input occur whenever the machine finishes charging an item, or every 32 ticks (1.6 seconds) if the machine is inactive.
Which sides correspond to which slots and whether auto-output and auto-input are enabled can be configured using the Configuration tab in the machine’s GUI.
An energetic infuser may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the machine’s GUI.
When an energetic infuser must stop working due to a redstone signal and is still processing an item, it will finish processing that item before stopping.
An energetic infuser can have a signalum security lock installed to restrict who can access it.
An energetic infuser’s configuration can be saved on a redprint to be copied to other energetic infusers.
When an energetic infuser is active, it emits a light level of 7.
Energetic infusers come in six tiers.
|Tier||Max. power usage||Augment slots||Max. items per auto-transfer||Note|
|Creative||150 RF/t||4||64||Only obtainable in creative mode.|
An energetic infuser can have augments installed to improve certain properties or to change how it works. Augments can be installed in the Augmentation tab in an energetic infuser’s GUI.
|Auxiliary Reception Coil||Any machine||Increases a machine's maximum power usage (speed) by 1x its base maximum power usage. However, the amount of energy required per operation is also increased. Can be installed multiple times.|
|Flux Linkage Concentrator||Energetic Infuser||Greatly increases an energetic infuser's maximum power usage (speed) when charging items that hold Redstone Flux. The machine will still be limited by the maximum charging rate of items.|
An energetic infuser can process the following items that do not hold Redstone Flux into different items.
|Result(s)||Ingredients||Energy||Energetic Infuser recipe|