Energy Cell


Energy cell (Basic)

An energy cell is a block that stores a large amount of Redstone Flux.

Obtaining

A placed energy cell can be instantly picked up by dismantling it with a wrench. Its stored energy and configuration are preserved in the item. It can also be mined using a pickaxe, though this can be much slower.

Crafting

Upgrading

An energy cell is initially at the lowest tier (basic). It can be upgraded to higher tiers using upgrade kits and conversion kits.

Usage

Placement

When placed, an energy cell faces the player. It can face any of the four cardinal directions, and can be rotated using a wrench.

The front of an energy cell displays roughly how full it is.

Input and output

A placed energy cell can receive and emit Redstone Flux through its sides. Which sides can receive or emit energy (or do neither) can be configured using the Configuration tab in the energy cell’s GUI.

The amount of energy that an energy cell can receive and emit per tick can be configured in its GUI. A basic energy cell has a maximum transfer rate of 1,000 RF/t. This can be increased by upgrading the energy cell to a higher tier.

When an energy cell is upgraded, or a redprint’s contents are copied onto it, the configured transmission rates scale with its tier.

Item form

An energy cell in item form can be charged with Redstone Flux using an energetic infuser or similar. It can be placed in machines or enervation dynamos to provide them with energy.

An energy cell item can be charged and discharged at the same rates it can receive and emit energy when placed.

An energy cell item can store more energy than a flux capacitor, but cannot charge items in a player’s inventory.

Redstone control

A placed energy cell may be configured to respond to redstone signals. It can be in one of three modes:

Ignored
Redstone control is disabled. The energy cell emits energy whenever possible. This is the default mode.
Low
The energy cell emits energy when not powered. When powered, it stops emitting energy.
High
The energy cell only emits energy when powered.

The current mode can be set using the Redstone Control tab in the energy cell’s GUI.

Security

A placed energy cell can have a signalum security lock installed to restrict who can access it.

Enchantments

An energy cell can be enchanted with Holding to increase its capacity.

Holding level Capacity multiplier
I × 1.5
II × 2
III × 2.5
IV × 3

Redprints

An energy cell’s configuration can be saved on a redprint to be copied to other energy cells.

Light source

A placed energy cell that is holding Redstone Flux emits a light level of between 1 and 8, depending on how full it is.

Redstone comparators

When placed next to an energy cell, a redstone comparator emits a signal strength of between 0 and 15, depending on how full the energy cell is.

Tiers

Energy cells come in six tiers.

Tier Capacity Max. transfer rate Note
Basic 2,000,000 RF 1,000 RF/t  
Hardened 8,000,000 RF 4,000 RF/t  
Reinforced 18,000,000 RF 9,000 RF/t  
Signalum 32,000,000 RF 16,000 RF/t  
Resonant 50,000,000 RF 25,000 RF/t  
Creative N/A 25,000 RF/t Provides an unlimited amount of energy.
Thermal Expansion
Machines
Redstone Furnace
Pulverizer
Sawmill
Induction Smelter
Phytogenic Insolator
Compactor
Magma Crucible
Fractionating Still
Fluid Transposer
Energetic Infuser
Centrifugal Separator
Sequential Fabricator
Alchemical Imbuer
Arcane Ensorcellator
Glacial Precipitator
Igneous Extruder
Devices
Aqueous Accumulator
Nullifier
Thermal Mediator
Arboreal Extractor
Aquatic Entangler
Item Allocator
Fluid Allocator
Lexical Transmuter
Insightful Condenser
Decoctive Diffuser
Dynamos
Steam Dynamo
Magmatic Dynamo
Compression Dynamo
Reactant Dynamo
Enervation Dynamo
Numismatic Dynamo
Storage
Energy Cell
Flux Capacitor
Portable Tank
Reservoir
Cache
Strongbox
Satchel
Augments
Machine
Auxiliary Reception Coil
Auxiliary Sieve
Nullification Chamber
Trivection Chamber
Flux Anodizers
Pyrolytic Conversion
Tectonic Initiator
Resin Funnel
Metallurgical Recovery
Pyro-Concentrator
Nutrient Recovery
Sapling Infuser
Monoculture Cycle
Numismatic Press
Gearworking Die
Pyroconvective Loop
Reflux Column
Alchemical Retort
Flux Linkage Concentrator
Flux Reconstruction
Parabolic Flux Coupling
Enstabulation Apparatus
Pattern Validation
Fluidic Fabrication
Reagent Recovery
Pyroclastic Injection
Clastic Deposition
Dynamo
Auxiliary Transmission Coil
Fuel Catalyzer
Transmission Coil Ducting
Excitation Field Limiter
Boiler Conversion
Turbine Conversion
Isentropic Reservoir
Closed-Loop Cooling
Ignition Plugs
Elemental Catalyzer
Disjunctive Extraction
Lapidary Calibration
Other
Coolants
Florb
(
Magmatic
)
Morb
(
Reusable
)

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Last updated: 2018-04-21 20:51:44 +0000