A flux-infused sickle can hold up to 320,000 RF. It can be charged using an energetic infuser, a flux capacitor or similar. It can also be charged by touching a fluxed electrum block or flux crystal block while holding it. It can be charged at rates up to 4,000 RF/t.
A charged flux-infused sickle can be empowered, increasing its power. This can be toggled by pressing “Cycle Item Mode” (V by default).
A charged flux-infused sickle can break up to 49 plant-like blocks in a 7x7 area (like regular sickles), and consumes 200 RF per use. When empowered, it can break up to 121 blocks in a 11x11 area, and consumes 1,200 RF per use.
When sneaking, a flux-infused sickle breaks only one block at a time.
An uncharged flux-infused sickle has an attack speed of 1.4, and deals 2 damage. When charged, it deals 5 damage as well as 1 flux damage (a special type of damage that bypasses armor). When empowered, its attack speed is raised to 1.8 and its flux damage is raised to 6.
|Unbreaking level||No energy use chance|
A flux-infused sickle can also be enchanted with Holding to increase its energy capacity.
|Holding level||Capacity multiplier|