A placed steam dynamo can be instantly picked up by dismantling it with a crescent hammer. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this can be much slower.
When placed, a steam dynamo faces up. It can face any direction, and can be rotated using a crescent hammer or similar.
A steam dynamo has a fuel slot and a water tank. When fuel is placed in its fuel slot and the tank is filled with water, the dynamo will start consuming both to generate Redstone Flux. Every unit of fuel yields a certain amount of energy when consumed. Water is consumed in batches of 100 mB to generate 25,000 RF at a time.
The speed at which energy is generated and fuel is consumed depends on how much power can be emitted, and on the dynamo’s maximum power output. A basic steam dynamo has a maximum power output of 40 RF/t. This can be increased by upgrading the dynamo to a higher tier, and by installing certain augments.
When an active steam dynamo cannot emit the energy it generates, it will keep working at its minimum power output (a tenth of its maximum power output). Any more energy that is generated in this case is lost. This can be resolved by installing an excitation field limiter.
A steam dynamo emits Redstone Flux from its coil, which points in the direction the dynamo is facing. It only emits energy when it is active. Fuel and water can enter a steam dynamo through its sides. They cannot enter it through the coil, unless transmission coil ducting is installed.
A steam dynamo may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the dynamo’s GUI.
When a steam dynamo must stop working due to a redstone signal and is still generating energy from a consumed unit of fuel, it will finish generating energy from that unit of fuel before stopping.
A steam dynamo can have a signalum security lock installed to restrict who can access it.
A steam dynamo’s configuration can be saved on a redprint to be copied to other dynamos.
When a steam dynamo that produces Redstone Flux is active, it emits a light level of 7.
Steam dynamos come in six tiers.
|Tier||Max. power output||Augment slots|
|Resonant / Creative||120 RF/t||4|
A steam dynamo can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the dynamo’s tier. A basic steam dynamo cannot be augmented.
Augments can be installed in the Augmentation tab in a steam dynamo’s GUI.
|Auxiliary Transmission Coil||Any dynamo||Increases a dynamo's maximum power output (speed). However, also decreases the amount of energy generated from each unit of fuel. Can be installed multiple times.|
|Fuel Catalyzer||Any dynamo||Increases the amount of energy a dynamo generates from each unit of fuel. Can be installed multiple times.|
|Transmission Coil Ducting||Any dynamo||Allows items and fluids to enter a dynamo through its coil, which can normally only emit energy.|
|Excitation Field Limiter||Any dynamo||Lowers the minimum power output of a dynamo to zero, preventing energy loss when it is active and cannot emit the energy it generates.|
Steam Dynamo or
Magmatic Dynamo or
|A specialization that changes an applicable dynamo to convert water into steam instead of generating Redstone Flux. This increases fuel efficiency.|
|Turbine Conversion||Steam Dynamo||A specialization that changes a steam dynamo to work on steam supplied from an external source.|
|Fuel||Energy per unit|
|Block of Coal||240,000 RF|
|Coal Coke||40,000 RF|
|Any other furnace fuel*||(Burn time in ticks × 10) RF|
*: Items with very short burn times (less than 300 ticks) cannot be used as fuel.