A cache is a block that stores a large amount of a single item.
A placed cache can be instantly picked up by dismantling it with a crescent hammer. Its stored items and configuration are preserved in the item.
When placed, a cache faces the player. It can face any of the four cardinal directions, and can be rotated using a crescent hammer or similar.
The front of a cache displays the item it stores and roughly how full it is.
Items can be stored in a cache by using them on the cache. Up to a full stack of items is stored at a time. When this is done twice in rapid succession, all items of the same type in the player’s inventory are stored in the cache.
Items can be taken out of a cache by punching it. A single item is taken out at a time. Full stacks can be taken out by punching the cache while sneaking.
When a cache is used while sneaking, it is locked to only accept the currently stored item, even when it is empty. It can be unlocked by using it while sneaking again.
The exact amount of items that a cache stores can be read using a multimeter.
Items can enter and exit a cache through any of its sides.
A cache can be enchanted with Holding to increase its capacity.
|Holding level||Capacity multiplier|
When placed next to a cache, a redstone comparator emits a signal strength of between 0 and 15, depending on how full the cache is.
Caches come in six tiers.
|Creative||N/A||Provides an unlimited amount of the item it stores.|