surface is one of the distribution
provided by CoFH World. It distributes features on the
surface. It does so by randomly picking X and Z coordinates and placing features
on top of the highest blocks at those coordinates.
When using this distribution type, the feature type
is used by default, and the value
material of feature type
is set to stone,
water (and all variations of these
blocks) by default. Note that air is included because air blocks must be
replaced when generating features on the surface.
When using this distribution type, the following values may be added to the feature entry.
||Block ID / array of block IDs||
(Same as default
The type(s) of block that features may be placed on top of.
A feature will only be generated at randomly chosen X and Z
coordinates if the type of the highest block at those
coordinates is specified here. Otherwise, the feature is
skipped, but still counts towards the value
(Yes, the effects of