A placed magmatic dynamo can be instantly picked up by dismantling it with a crescent hammer. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this can be much slower.
When placed, a magmatic dynamo faces up. If an adjacent block accepts Redstone Flux, the dynamo will face that block instead. A magmatic dynamo can face any direction, and can be rotated using a crescent hammer or similar.
When a magmatic dynamo is filled with fluid fuel, it will start consuming it to generate Redstone Flux. Fuel is consumed in batches of 100 mB. Every batch of fuel yields a certain amount of energy when consumed.
The speed at which energy is generated and fuel is consumed depends on how much power can be emitted, and on the dynamo’s maximum power output. A basic magmatic dynamo has a maximum power output of 40 RF/t. This can be increased by upgrading the dynamo to a higher tier, and by installing certain augments.
When an active magmatic dynamo cannot emit the energy it generates, it will keep working at its minimum power output (a tenth of its maximum power output). Any more energy that is generated in this case is lost. This can be resolved by installing an excitation field limiter.
A magmatic dynamo emits Redstone Flux from its coil, which points in the direction the dynamo is facing. It only emits energy when it is active. Fluids can enter a magmatic dynamo through its sides. They cannot enter it through the coil, unless transmission coil ducting is installed.
A magmatic dynamo may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the dynamo’s GUI.
When a magmatic dynamo must stop working due to a redstone signal and is still generating energy from a consumed batch of fuel, it will finish generating energy from that batch before stopping.
A magmatic dynamo can have a signalum security lock installed to restrict who can access it.
A magmatic dynamo’s configuration can be saved on a redprint to be copied to other dynamos.
When a magmatic dynamo is active, it emits a light level of 14.
Magmatic dynamos come in six tiers.
|Tier||Max. power output||Augment slots|
|Resonant / Creative||120 RF/t||4|
A magmatic dynamo can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the dynamo’s tier. A basic magmatic dynamo cannot be augmented.
Augments can be installed in the Augmentation tab in a magmatic dynamo’s GUI.
|Auxiliary Transmission Coil||Any dynamo||Increases a dynamo's maximum power output (speed). However, also decreases the amount of energy generated from each unit of fuel. Can be installed multiple times.|
|Fuel Catalyzer||Any dynamo||Increases the amount of energy a dynamo generates from each unit of fuel. Can be installed multiple times.|
|Transmission Coil Ducting||Any dynamo||Allows items and fluids to enter a dynamo through its coil, which can normally only emit energy.|
|Excitation Field Limiter||Any dynamo||Lowers the minimum power output of a dynamo to zero, preventing energy loss when it is active and cannot emit the energy it generates.|
Steam Dynamo or
Magmatic Dynamo or
|A specialization that changes an applicable dynamo to convert water into steam instead of generating Redstone Flux. This increases fuel efficiency.|
|Isentropic Reservoir||Magmatic Dynamo||A specialization that greatly increases a magmatic dynamo's maximum power output and the amount of energy it generates from each unit of fuel. However, the dynamo requires coolant as well as fuel to generate energy.|
The following fluids can be consumed by a magmatic dynamo to generate varying amounts of energy.
|Fuel||Energy per 1000 mB|
|Blazing Pyrotheum||2,000,000 RF|
|Pahoehoe Lava (IndustrialCraft²)||80,000 RF|
|Hot Coolant (IndustrialCraft²)||40,000 RF|