Enervation Dynamo


Enervation dynamo

An enervation dynamo is a dynamo that extracts Redstone Flux from natural sources and from items that store it.

Obtaining

A placed enervation dynamo can be instantly picked up by dismantling it with a wrench. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this can be much slower.

Crafting

Upgrading

An enervation dynamo is initially at the lowest tier (basic). It can be upgraded to higher tiers using upgrade kits and conversion kits.

Usage

Placement

When placed, an enervation dynamo faces up. When placed while sneaking, it faces away from the player. An enervation dynamo can face any direction, and can be rotated using a wrench.

Energy generation

When fuel or an item that holds Redstone Flux is placed in an enervation dynamo’s fuel slot, the dynamo will start extracting energy from it. Every unit of fuel yields a certain amount of energy when consumed. Items that hold energy are not consumed, only drained.

The speed at which energy is extracted from items depends on how much power can be emitted, and on the dynamo’s maximum power output. A basic enervation dynamo has a maximum power output of 40 RF/t. This can be increased by upgrading the dynamo to a higher tier, and by installing certain augments.

When an active enervation dynamo cannot emit the energy it generates, it will keep working at its minimum power output (a tenth of its maximum power output). Any more energy that is extracted in this case is lost. This can be resolved by installing an excitation field limiter.

Input and output

An enervation dynamo emits Redstone Flux from its coil, which points in the direction the dynamo is facing. It only emits energy when it is active. Items can enter an enervation dynamo through its sides. They cannot enter it through the coil, unless transmission coil ducting is installed.

Redstone control

An enervation dynamo may be configured to respond to redstone signals. It can be in one of three modes:

Ignored
Redstone control is disabled. The dynamo works whenever possible. This is the default mode.
Low
The dynamo works when not powered. When powered, it stops working.
High
The dynamo only works when powered.

The current mode can be set using the Redstone Control tab in the dynamo’s GUI.

When an enervation dynamo is deactivated by a redstone signal and is still generating energy from a consumed unit of fuel, it will finish generating energy from that unit of fuel first.

Security

An enervation dynamo can have a signalum security lock installed to restrict who can access it.

Redprints

An enervation dynamo’s configuration can be saved on a redprint to be copied to other dynamos.

Light source

When an enervation dynamo is active, it emits a light level of 7.

Tiers

Enervation dynamos come in six tiers.

Tier Max. power output Augment slots
Basic 40 RF/t 0
Hardened 60 RF/t 1
Reinforced 80 RF/t 2
Signalum 100 RF/t 3
Resonant / Creative 120 RF/t 4

Augmentation

An enervation dynamo can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the dynamo’s tier. A basic enervation dynamo cannot be augmented.

Augments can be installed in the Augmentation tab in an enervation dynamo’s GUI.

Augment Installable in Description
Auxiliary Transmission Coil Auxiliary Transmission Coil Any dynamo Increases a dynamo's maximum power output (speed). Can be installed multiple times.
Fuel Catalyzer Fuel Catalyzer Any dynamo Increases the amount of energy a dynamo generates from each unit of fuel. Can be installed multiple times.
Transmission Coil Ducting Transmission Coil Ducting Any dynamo Allows items and fluids to enter a dynamo through its coil, which can normally only emit energy.
Excitation Field Limiter Excitation Field Limiter Any dynamo Lowers the minimum power output of a dynamo to zero, preventing energy loss when it is active and cannot emit the energy it generates.
Disjunctive Extraction Disjunctive Extraction Enervation Dynamo A specialization that allows for an enervation dynamo to use enchanted items as fuel, and greatly increases its maximum power output. However, the dynamo can only generate energy using enchanted items.

Fuels

The following items can be consumed by an enervation dynamo to generate varying amounts of energy.

Fuel Energy per unit
Redstone 64,000 RF
Block of Redstone 640,000 RF
Thermal Expansion 5
Machines
Redstone Furnace
Pulverizer
Sawmill
Induction Smelter
Phytogenic Insolator
Compactor
Magma Crucible
Fractionating Still
Fluid Transposer
Energetic Infuser
Centrifugal Separator
Sequential Fabricator
Alchemical Imbuer
Arcane Ensorcellator
Glacial Precipitator
Igneous Extruder
Devices
Aqueous Accumulator
Nullifier
Thermal Mediator
Arboreal Extractor
Aquatic Entangler
Item Allocator
Fluid Allocator
Lexical Transmuter
Insightful Condenser
Decoctive Diffuser
Factorizer
Creature Encaptulator
Vacuumulator
Dynamos
Steam Dynamo
Magmatic Dynamo
Compression Dynamo
Reactant Dynamo
Enervation Dynamo
Numismatic Dynamo
Storage
Energy Cell
Flux Capacitor
Portable Tank
Reservoir
Cache
Strongbox
Satchel
Augments
Machine
Auxiliary Reception Coil
Auxiliary Sieve
Nullification Chamber
Trivection Chamber
Flux Anodizers
Pyrolytic Conversion
Tectonic Initiator
Resin Funnel
Metallurgical Recovery
Pyro-Concentrator
Nutrient Recovery
Sapling Infuser
Monoculture Cycle
Numismatic Press
Gearworking Die
Pyroconvective Loop
Reflux Column
Alchemical Retort
Flux Linkage Concentrator
Flux Reconstruction
Parabolic Flux Coupling
Enstabulation Apparatus
Pattern Validation
Fluidic Fabrication
Reagent Recovery
Pyroclastic Injection
Clastic Deposition
Dynamo
Auxiliary Transmission Coil
Fuel Catalyzer
Transmission Coil Ducting
Excitation Field Limiter
Boiler Conversion
Turbine Conversion
Isentropic Reservoir
Closed-Loop Cooling
Ignition Plugs
Agitative Manifold
Elemental Catalyzer
Disjunctive Extraction
Lapidary Calibration
Other
Coolants
Florb
(
Magmatic
)
Morb
(
Reusable
)

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Last updated: 2018-06-17 14:00:02 +0000