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A placed numismatic dynamo can be instantly picked up by dismantling it with a crescent hammer. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this can be much slower.
When placed, a numismatic dynamo faces up. If an adjacent block accepts Redstone Flux, the dynamo will face that block instead. A numismatic dynamo can face any direction, and can be rotated using a crescent hammer or similar.
The speed at which energy is generated and fuel is consumed depends on how much power can be emitted, and on the dynamo’s maximum power output. A basic numismatic dynamo has a maximum power output of 40 RF/t. This can be increased by upgrading the dynamo to a higher tier, and by installing certain augments.
When an active numismatic dynamo cannot emit the energy it generates, it will keep working at its minimum power output (a tenth of its maximum power output). Any more energy that is generated in this case is lost. This can be resolved by installing an excitation field limiter.
A numismatic dynamo emits Redstone Flux from its coil, which points in the direction the dynamo is facing. It only emits energy when it is active. Items can enter a numismatic dynamo through its sides. They cannot enter it through the coil, unless transmission coil ducting is installed.
A numismatic dynamo may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the dynamo’s GUI.
When a numismatic dynamo must stop working due to a redstone signal and is still generating energy from a consumed unit of fuel, it will finish generating energy from that unit of fuel before stopping.
A numismatic dynamo can have a signalum security lock installed to restrict who can access it.
A numismatic dynamo’s configuration can be saved on a redprint to be copied to other dynamos.
When a numismatic dynamo is active, it emits a light level of 7.
Numismatic dynamos come in six tiers.
|Tier||Max. power output||Augment slots|
|Resonant / Creative||120 RF/t||4|
A numismatic dynamo can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the dynamo’s tier. A basic numismatic dynamo cannot be augmented.
Augments can be installed in the Augmentation tab in a numismatic dynamo’s GUI.
|Auxiliary Transmission Coil||Any dynamo||Increases a dynamo's maximum power output (speed). However, also decreases the amount of energy generated from each unit of fuel. Can be installed multiple times.|
|Fuel Catalyzer||Any dynamo||Increases the amount of energy a dynamo generates from each unit of fuel. Can be installed multiple times.|
|Transmission Coil Ducting||Any dynamo||Allows items and fluids to enter a dynamo through its coil, which can normally only emit energy.|
|Excitation Field Limiter||Any dynamo||Lowers the minimum power output of a dynamo to zero, preventing energy loss when it is active and cannot emit the energy it generates.|
|Lapidary Calibration||Numismatic Dynamo||A specialization that allows for a numismatic dynamo to use various gemstones as fuel, and greatly increases its maximum power output and the amount of energy it generates from each unit of fuel. However, the dynamo can only generate energy using gemstones.|
The following items can be consumed by a numismatic dynamo to generate varying amounts of energy.
|Fuel||Energy per unit|
|Iron Coin||30,000 RF|
|Gold Coin||40,000 RF|
|Copper Coin||30,000 RF|
|Tin Coin||30,000 RF|
|Silver Coin||40,000 RF|
|Lead Coin||40,000 RF|
|Aluminum Coin||40,000 RF|
|Nickel Coin||60,000 RF|
|Platinum Coin||80,000 RF|
|Iridium Coin||100,000 RF|
|Mana Infused Coin||150,000 RF|
|Steel Coin||40,000 RF|
|Electrum Coin||40,000 RF|
|Invar Coin||40,000 RF|
|Bronze Coin||30,000 RF|
|Constantan Coin||45,000 RF|
|Signalum Coin||100,000 RF|
|Lumium Coin||100,000 RF|
|Enderium Coin||150,000 RF|