Numismatic Dynamo

Numismatic dynamo

Might be a portal to an alternate dimension of pure avarice. Don’t overthink it, just insert coins.

A numismatic dynamo is a dynamo fueled by currency, like emeralds and metal coins.


A placed numismatic dynamo can be instantly picked up by dismantling it with a wrench. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this can be much slower.



A numismatic dynamo is initially at the lowest tier (basic). It can be upgraded to higher tiers using upgrade kits and conversion kits.



When placed, a numismatic dynamo faces up. When placed while sneaking, it faces away from the player. A numismatic dynamo can face any direction, and can be rotated using a wrench.

Energy generation

When fuel is placed in a numismatic dynamo’s fuel slot, it will start consuming it to generate Redstone Flux. Every unit of fuel yields a certain amount of energy when consumed.

The speed at which energy is generated and fuel is consumed depends on how much power can be emitted, and on the dynamo’s maximum power output. A basic numismatic dynamo has a maximum power output of 40 RF/t. This can be increased by upgrading the dynamo to a higher tier, and by installing certain augments.

When an active numismatic dynamo cannot emit the energy it generates, it will keep working at its minimum power output (a tenth of its maximum power output). Any more energy that is generated in this case is lost. This can be resolved by installing an excitation field limiter.

Input and output

A numismatic dynamo emits Redstone Flux from its coil, which points in the direction the dynamo is facing. It only emits energy when it is active. Items can enter a numismatic dynamo through its sides. They cannot enter it through the coil, unless transmission coil ducting is installed.

Redstone control

A numismatic dynamo may be configured to respond to redstone signals. It can be in one of three modes:

Redstone control is disabled. The dynamo works whenever possible. This is the default mode.
The dynamo works when not powered. When powered, it stops working.
The dynamo only works when powered.

The current mode can be set using the Redstone Control tab in the dynamo’s GUI.

When a numismatic dynamo is deactivated by a redstone signal and is still generating energy from a consumed unit of fuel, it will finish generating energy from that unit of fuel first.


A numismatic dynamo can have a signalum security lock installed to restrict who can access it.


A numismatic dynamo’s configuration can be saved on a redprint to be copied to other dynamos.

Light source

When a numismatic dynamo is active, it emits a light level of 7.


Numismatic dynamos come in six tiers.

Tier Max. power output Augment slots
Basic 40 RF/t 0
Hardened 60 RF/t 1
Reinforced 80 RF/t 2
Signalum 100 RF/t 3
Resonant / Creative 120 RF/t 4


A numismatic dynamo can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the dynamo’s tier. A basic numismatic dynamo cannot be augmented.

Augments can be installed in the Augmentation tab in a numismatic dynamo’s GUI.

Augment Installable in Description
Auxiliary Transmission Coil Auxiliary Transmission Coil Any dynamo Increases a dynamo's maximum power output (speed). Can be installed multiple times.
Fuel Catalyzer Fuel Catalyzer Any dynamo Increases the amount of energy a dynamo generates from each unit of fuel. Can be installed multiple times.
Transmission Coil Ducting Transmission Coil Ducting Any dynamo Allows items and fluids to enter a dynamo through its coil, which can normally only emit energy.
Excitation Field Limiter Excitation Field Limiter Any dynamo Lowers the minimum power output of a dynamo to zero, preventing energy loss when it is active and cannot emit the energy it generates.
Lapidary Calibration Lapidary Calibration Numismatic Dynamo A specialization that allows for a numismatic dynamo to use various gemstones as fuel, and greatly increases its maximum power output and the amount of energy it generates from each unit of fuel. However, the dynamo can only generate energy using gemstones.


The following items can be consumed by a numismatic dynamo to generate varying amounts of energy.

Fuel Energy per unit
Emerald 200,000 RF
Iron Coin 30,000 RF
Gold Coin 40,000 RF
Copper Coin 30,000 RF
Tin Coin 30,000 RF
Silver Coin 40,000 RF
Lead Coin 40,000 RF
Aluminum Coin 40,000 RF
Nickel Coin 60,000 RF
Platinum Coin 80,000 RF
Iridium Coin 100,000 RF
Mana Infused Coin 150,000 RF
Steel Coin 40,000 RF
Electrum Coin 40,000 RF
Invar Coin 40,000 RF
Bronze Coin 30,000 RF
Constantan Coin 45,000 RF
Signalum Coin 100,000 RF
Lumium Coin 100,000 RF
Enderium Coin 150,000 RF
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Numismatic Dynamo
Energy Cell
Flux Capacitor
Portable Tank
Auxiliary Reception Coil
Auxiliary Sieve
Nullification Chamber
Trivection Chamber
Flux Anodizers
Pyrolytic Conversion
Tectonic Initiator
Resin Funnel
Metallurgical Recovery
Nutrient Recovery
Sapling Infuser
Monoculture Cycle
Numismatic Press
Gearworking Die
Pyroconvective Loop
Reflux Column
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Flux Linkage Concentrator
Flux Reconstruction
Parabolic Flux Coupling
Enstabulation Apparatus
Pattern Validation
Fluidic Fabrication
Reagent Recovery
Pyroclastic Injection
Clastic Deposition
Auxiliary Transmission Coil
Fuel Catalyzer
Transmission Coil Ducting
Excitation Field Limiter
Boiler Conversion
Turbine Conversion
Isentropic Reservoir
Closed-Loop Cooling
Ignition Plugs
Agitative Manifold
Elemental Catalyzer
Disjunctive Extraction
Lapidary Calibration

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Last updated: 2022-08-16 07:03:26 +0000