Consistency and Flow, Part 1

Let’s talk about systems and why they’re awesome.

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What If?

But what if a chunk unloads and inventory slot 2 is full but a player removed the new repair augment which forces the machine to stop processing the item in slot 1, but it can’t transfer or eject?

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Low Hanging Fruit

So for the past week or so, I’ve decided to focus on some “low hanging fruit,” although it probably isn’t really fair to call it that.

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Last updated: 2022-08-16 07:03:26 +0000