A reactant dynamo is a dynamo fueled by fluid fuel and solid reactant.
A placed reactant dynamo can be instantly picked up by dismantling it with a wrench. Its configuration is preserved in the item. It can also be mined using a pickaxe, though this can be much slower.
Ingredients | Crafting recipe |
---|---|
Redstone Transmission Coil + Iron Ingot + Redstone + Lead Ingot + Lead Gear |
A reactant dynamo is initially at the lowest tier (basic). It can be upgraded to higher tiers using upgrade kits and conversion kits.
When placed, a reactant dynamo faces up. When placed while sneaking, it faces away from the player. A reactant dynamo can face any direction, and can be rotated using a wrench.
When a reactant dynamo is supplied a fluid fuel and a reactant item that can react with one another, the dynamo will start consuming both to generate Redstone Flux. 100 mB of fluid fuel and one unit of reactant are consumed together at a time. Every reaction yields a certain amount of energy.
The speed at which energy is generated and fuel and reactants are consumed depends on how much power can be emitted, and on the dynamo’s maximum power output. A basic reactant dynamo has a maximum power output of 40 RF/t. This can be increased by upgrading the dynamo to a higher tier, and by installing certain augments.
When an active reactant dynamo cannot emit the energy it generates, it will keep working at its minimum power output (a tenth of its maximum power output). Any more energy that is generated in this case is lost. This can be resolved by installing an excitation field limiter.
A reactant dynamo emits Redstone Flux from its coil, which points in the direction the dynamo is facing. It only emits energy when it is active. Fluids and items can enter a reactant dynamo through its sides. They cannot enter it through the coil, unless transmission coil ducting is installed.
A reactant dynamo may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the dynamo’s GUI.
When a reactant dynamo is deactivated by a redstone signal and is still generating energy from a reaction, it will finish generating energy from that reaction first.
A reactant dynamo can have a signalum security lock installed to restrict who can access it.
A reactant dynamo’s configuration can be saved on a redprint to be copied to other dynamos.
When a reactant dynamo is active, it emits a light level of 7.
Reactant dynamos come in six tiers.
Tier | Max. power output | Augment slots |
---|---|---|
Basic | 40 RF/t | 0 |
Hardened | 60 RF/t | 1 |
Reinforced | 80 RF/t | 2 |
Signalum | 100 RF/t | 3 |
Resonant / Creative | 120 RF/t | 4 |
A reactant dynamo can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the dynamo’s tier. A basic reactant dynamo cannot be augmented.
Augments can be installed in the Augmentation tab in a reactant dynamo’s GUI.
Augment | Installable in | Description | |
---|---|---|---|
Auxiliary Transmission Coil | Any dynamo | Increases a dynamo's maximum power output (speed). Can be installed multiple times. | |
Fuel Catalyzer | Any dynamo | Increases the amount of energy a dynamo generates from each unit of fuel. Can be installed multiple times. | |
Transmission Coil Ducting | Any dynamo | Allows items and fluids to enter a dynamo through its coil, which can normally only emit energy. | |
Excitation Field Limiter | Any dynamo | Lowers the minimum power output of a dynamo to zero, preventing energy loss when it is active and cannot emit the energy it generates. | |
Elemental Catalyzer | Reactant Dynamo | A specialization that greatly increases a reactant dynamo's maximum power output and the amount of energy it generates from each reaction. However, the dynamo can only generate energy from elemental reactions, like between blazing pyrotheum and cryotheum dust. |
The following fluids and items can react with one another in a reactant dynamo to generate varying amounts of energy.
Fuel (100 mB) | Reactant | Energy |
---|---|---|
Destabilized Redstone | Sugar | 80,000 RF |
Destabilized Redstone | Nether Wart | 100,000 RF |
Destabilized Redstone | Gunpowder | 100,000 RF |
Destabilized Redstone | Blaze Powder | 150,000 RF |
Destabilized Redstone | Ghast Tear | 150,000 RF |
Energized Glowstone | Sugar | 100,000 RF |
Energized Glowstone | Nether Wart | 125,000 RF |
Energized Glowstone | Gunpowder | 125,000 RF |
Energized Glowstone | Blaze Powder | 200,000 RF |
Energized Glowstone | Ghast Tear | 200,000 RF |
Blazing Pyrotheum | Cryotheum Dust | 400,000 RF |
Gelid Cryotheum | Pyrotheum Dust | 400,000 RF |
Zephyrean Aerotheum | Petrotheum Dust | 400,000 RF |
Tectonic Petrotheum | Aerotheum Dust | 400,000 RF |