A flux-infused helm can hold up to 800,000 RF. It can be charged using an energetic infuser, a flux capacitor or similar. It can also be charged by touching a fluxed electrum block or flux crystal block while holding it. It can be charged at rates up to 4,000 RF/t.
A charged flux-infused helm offers the same protection as a diamond helmet. Instead of taking damage, a flux-infused helm consumes 200 RF per damage point per hit.
When hit with flux damage (a special type of damage dealt by flux-infused weapons), a flux-infused helm is charged with energy instead of consuming it.
|Unbreaking level||No energy use chance|
A flux-infused helm can also be enchanted with Holding to increase its energy capacity.
|Holding level||Capacity multiplier|