cave
is one of the distribution types provided by CoFH
World. It distributes features in the floors or ceilings of caves.
It does so by randomly picking X and Z coordinates and a Y coordinate below
ground, finding the nearest cave (if any), and placing features in the cave’s
floor or ceiling at those X and Z coordinates.
If a cave cannot be found at randomly chosen coordinates, it still counts
towards the value cluster-count
of the feature
entry.
When using this distribution type, the feature type
cluster
is used by default, and the value
material
of feature type
configurations is set to
stone (and all of its variations) by
default.
When using this distribution type, the following values may be added to the feature entry.
Name | Type | Default | Description |
---|---|---|---|
ceiling (optional) |
Boolean | false |
If false , features are distributed in floors of caves. If
true , they are distributed in ceilings.
|
ground-level (optional) |
Number / number provider | (Taken from world) | The altitude below which to look for caves to distribute features in. Evaluated once per feature. |
Coming soon…