stalagmite is one of the feature types provided by CoFH
World. It generates upwards pointing spikes. The shape of these
spikes is different than those generated using spike.
Stalagmites are only generated on the surface or underground. They are never generated in midair.
The value material of a feature type
configuration is only used to
determine the position of stalagmites. When generating the stalagmites
themselves, the option gen-body is used instead.
When using this feature type, the following values must be added to the feature type configuration.
| Name | Type | Default | Description |
|---|---|---|---|
block |
Block ID / array of block IDs | - | The type(s) of block that stalagmites consist of. When specified as an array, a block type is selected randomly for each generated block. |
gen-body (optional) |
Block ID / array of block IDs | Air | The type(s) of block that may be replaced to generate stalagmites. |
min-height (optional) |
Number | 7 |
The minimum height of a stalagmite, in blocks. |
height-variance (optional) |
Number | 4 |
The maximum amount of blocks that may be randomly added to the minimum height of a stalagmite. |
height-mod (optional) |
Number | 5 |
Used to calculate the minimum radius of the base of a
stalagmite dynamically. The radius is equal to the height of
the stalagmite divided by this value. Only used if
gen-size is set to 0.
|
gen-size (optional) |
Number | 0 |
The minimum radius of the base of a stalagmite, in blocks.
If set to 0, the radius is calculated dynamically based on
the stalagmite’s height.
|
size-variance (optional) |
Number | 2 |
The maximum amount of blocks that may be randomly added to the minimum radius of the base of a stalagmite. |
smooth (optional) |
Boolean | false |
If true, stalagmites have a smoother shape from bottom to
top. If false, they are more narrow towards the top,
making them more pointy.
|
fat (optional) |
Boolean | true |
If true, stalagmites are wider from bottom to top.
|
alt-sinc (optional) |
Boolean | false |
If true, the sides of stalagmites are shaped more
unevenly, making them look more natural. This is more
obvious when smooth is set to true.
|
Coming soon…