underfluid
is one of the distribution types provided by CoFH
World. It distributes features at the bottom of bodies of certain
types of fluid. It does so by randomly picking X and Z coordinates and placing
features below the highest fluid block or column of fluid blocks at those
coordinates, if any.
If there are no fluid blocks at randomly chosen X and Z coordinates, it still
counts towards the value cluster-count
of the feature
entry.
When using this distribution type, the feature type
cluster
is used by default, and the value
material
of feature type
configurations is set to
dirt and grass
blocks (and all variations of
these blocks) by default.
When using this distribution type, the following values must be added to the feature entry.
Name | Type | Default | Description |
---|---|---|---|
fluid |
String / array of strings | - |
The type(s) of fluid below which features may be placed.
Fluid types are referred to by their internally registered
name, such as "water" , "lava" and "pyrotheum" .
|
material (optional) |
Block ID / array of block IDs |
(Same as default material value of
feature type configurations,
described above)
|
The type(s) of block that may be replaced with features.
A feature will only be generated at randomly chosen X and Z
coordinates if the type of the highest block below a fluid
at those coordinates is specified here. Otherwise, the
feature is skipped, but still counts towards the value
cluster-count of the
feature entry.
|
Coming soon…