lake
is one of the feature types provided by CoFH
World. It generates
lakes, like the
small ponds of water and
lava that are generated by default.
Lakes are only generated on the surface or underground. They are never generated in midair.
When using this feature type, the following values must be added to the feature type configuration.
Name | Type | Default | Description |
---|---|---|---|
block |
Block ID / array of block IDs | - | The block(s) used to generate the ‘liquid’ part of lakes. Note that this doesn’t strictly have to be a liquid block. When specified as an array, a block type is selected randomly for each generated block. |
use-material (optional) |
Boolean | false |
When false , any block may be replaced to generate lakes,
ignoring the material option in the feature type
configuration.
|
outline-block (optional) |
Block ID / array of block IDs | (None) | The block(s) to surround lakes with, like stone around lava lakes. By default, about half of the blocks in the outline are actually generated, and the outline only replaces existing blocks in the world. When specified as an array, a block type is selected randomly for each generated block. |
solid-outline (optional) |
Boolean | false |
If true , every block in the outline of a lake is
generated, instead of only about half of them.
|
total-outline (optional) |
Boolean | false |
If true , the outline of a lake completely surrounds it,
even where it doesn’t replace existing blocks in the world.
|
gap-block (optional) |
Block ID / array of block IDs | Air | The block(s) to place above lakes to carve out space. When specified as an array, a block type is selected randomly for each generated block. |
Coming soon…