geode
is one of the feature types provided by CoFH
World. It generates structures that are similar to
lakes, except completely filled with and surrounded by blocks. They
can also contain a core of different blocks at the center.
When using this feature type, the following values must be added to the feature type configuration.
Name | Type | Default | Description |
---|---|---|---|
block |
Block ID / array of block IDs | - | The block(s) used to generate the content of geodes. When specified as an array, a block type is selected randomly for each generated block. |
crust (optional) |
Block ID / array of block IDs | Stone | The block(s) used to generate the outermost layer of geodes. When specified as an array, a block type is selected randomly for each generated block. |
hollow (optional) |
Boolean | false |
If true , allows a core of different blocks to be
generated using filler .
|
filler (optional) |
Block ID / array of block IDs | (None) |
The blocks(s) used to generate a core of different blocks
at the center of geodes. This only works if hollow is set
to true . When specified as an array, a block type is
selected randomly for each generated block.
|
Coming soon…