Gotta catch ‘em all!
When placed, a creature encaptulator faces the player. It can face any of the four cardinal directions, and can be rotated using a wrench.
When empty morbs are supplied to a creature encaptulator, it will begin using them to capture mobs in a 11x11x11 area. The device attempts to capture mobs every 32 ticks (1.6 seconds), or directly after it is activated by a redstone signal. It captures up to 4 mobs at a time.
A creature encaptulator can be configured to only capture hostile or passive mobs. It never captures tamed mobs, mobs that are being ridden or mobs that are riding other mobs.
Items can enter and exit a creature encaptulator through its sides. Every side of the device may correspond to its input slot, its output slots, or both at the same time.
A creature encaptulator can automatically transfer items out of any sides that directly correspond to its output slots. This is called auto-output. It can also transfer items from adjacent inventories into any sides that directly correspond to its input slot. This is called auto-input. Auto-output and auto-input occur every 32 ticks (1.6 seconds), right before mobs are captured. The device can automatically transfer up to 16 items at a time.
Which sides correspond to which slots and whether auto-output and auto-input are enabled can be configured using the Configuration tab in the device’s GUI.
A creature encaptulator may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the device’s GUI.
A creature encaptulator can have a signalum security lock installed to restrict who can access it.
A creature encaptulator’s configuration can be saved on a redprint to be copied to other creature encaptulators.