Better watch your hands…
|Machine Frame +|
Redstone Reception Coil +
Copper Gear +
any Wood Planks +
When placed, a sawmill faces the player. It can face any of the four cardinal directions, and can be rotated using a wrench.
When items are placed in a sawmill’s input slot, the machine will start consuming Redstone Flux to process them. Every item requires a certain amount of energy to process. When enough energy has been consumed for an item, the input is consumed and the output is placed in the primary output slot. A secondary output may be produced when processing certain items, which is placed in the secondary output slot.
When installed, a resin funnel makes a sawmill produce fluid byproducts, which are placed in an added output tank.
The speed at which a sawmill processes items depends on how much energy it can use per tick. This in turn depends on how much power is being supplied, and on the machine’s maximum power usage. A basic sawmill has a maximum power usage of 20 RF/t. This can be increased by upgrading the machine to a higher tier, and by installing certain augments.
Items and fluids can enter and exit a sawmill through its sides. Every side of a sawmill may correspond to its input slot, one of its output slots (and possibly its output tank), or certain slots/tanks at the same time.
A sawmill can automatically transfer items or fluids out of any sides that directly correspond to its output slot/tank. This is called auto-output. It can also transfer items from adjacent inventories into any sides that directly correspond to its input slot. This is called auto-input. Auto-output and auto-input occur whenever the machine finishes processing an item, or every 32 ticks (1.6 seconds) if the machine is inactive. For fluids, auto-output also occurs every 4 ticks (0.2 seconds).
A basic sawmill can automatically transfer up to 16 items and up to 1,000 mB of fluid at a time. These amounts can be increased by upgrading the machine to a higher tier.
Which sides correspond to which slots/tanks and whether auto-output and auto-input are enabled can be configured using the Configuration tab in the machine’s GUI.
A sawmill may be configured to respond to redstone signals. It can be in one of three modes:
The current mode can be set using the Redstone Control tab in the machine’s GUI.
A sawmill can have a signalum security lock installed to restrict who can access it.
A sawmill’s configuration can be saved on a redprint to be copied to other sawmills.
Sawmills come in five tiers.
|Tier||Max. power usage||Augment slots||Max. items per auto-transfer||Max. fluid per auto-transfer|
|Basic||20 RF/t||0||16||1,000 mB|
|Hardened||30 RF/t||1||16||1,000 mB|
|Reinforced||40 RF/t||2||28||3,000 mB|
|Signalum||50 RF/t||3||44||6,000 mB|
|Resonant||60 RF/t||4||64||10,000 mB|
A sawmill can have augments installed to improve certain properties or to change how it works. The amount of augments that can be installed depends on the machine’s tier. A basic sawmill cannot be augmented.
Augments can be installed in the Augmentation tab in a sawmill’s GUI.
|Auxiliary Reception Coil||Any machine||Increases a machine's maximum power usage (speed). However, also increases the amount of energy required per operation. Can be installed multiple times.|
|Increases the chances of a machine producing a secondary product. However, also increases the amount of energy required per operation. Can be installed multiple times.|
|Destroys excess secondary products when a machine's secondary output slot/tank is full, allowing it to keep working.|
|Resin Funnel||Sawmill||A specialization that allows for a sawmill to extract fluids from wood while processing it, like resin and sap.|
|Any Wood||1,000 RF|
|Any Sapling||2,000 RF|
|Pulped Biomass||Potato||2,000 RF|
|Pulped Biomass||Carrot||2,000 RF|
|Pulped Biomass||Cactus||2,000 RF|
|Sugar Canes||2,000 RF|
|Pulped Biomass||Lily Pad||2,000 RF|
|Pulped Biomass||Vines||2,000 RF|
|Any Wood Stairs||2,000 RF|
|Any wooden Fence||2,000 RF|
|Any Fence Gate||2,000 RF|
|Any Boat||2,000 RF|
|Any Wooden Door||2,000 RF|
|Leather||Leather Cap||1,500 RF|
|Leather||Leather Tunic||1,500 RF|
|Leather||Leather Pants||1,500 RF|
|Leather||Leather Boots||1,500 RF|