fractal
is one of the distribution types provided by CoFH
World. It distributes all features to generate in a chunk together
in a box-shaped area. The size and altitude of this area can be configured.
Large enough areas can reach into many other chunks, which can cause problems
with cascading world generation. These problems can be prevented using the value
chunk-chance
in the feature entry.
When using this distribution type, the feature type
large-vein
is used by default, and the
value material
of feature type
configurations is set to
stone (and all of its variations) by
default.
When using this distribution type, the following values must be added to the feature entry.
Name | Type | Default | Description |
---|---|---|---|
min-height |
Number / number provider | - | The altitude of the bottom of the area to distribute a chunk’s features in. Evaluated once per chunk. |
vein-height |
Number / number provider | - | The height of the area to distribute a chunk’s features in, in blocks. Evaluated once per chunk. |
vein-diameter |
Number / number provider | - | The width of the area to distribute a chunk’s features in, in blocks along the X and Z axes. Evaulated once per chunk. |
vertical-density |
Number / number provider | - |
Determines how close together features should be vertically
in the area to distribute a chunk’s features in. May be any
value between 0 and 100 . Evaluated once per chunk.
|
horizontal-density |
Number / number provider | - |
Determines how close together features should be
horizontally (along the X and Z axes) in the area to
distribute a chunk’s features in. May be any value between
0 and 100 . Evaluated once per chunk.
|
Coming soon…