fractal


fractal is one of the distribution types provided by CoFH World. It distributes all features to generate in a chunk together in a box-shaped area. The size and altitude of this area can be configured.

Large enough areas can reach into many other chunks, which can cause problems with cascading world generation. These problems can be prevented using the value chunk-chance in the feature entry.

When using this distribution type, the feature type large-vein is used by default, and the value material of feature type configurations is set to stone (and all of its variations) by default.

Options

When using this distribution type, the following values must be added to the feature entry.

Name Type Default Description
min-height Number / number provider - The altitude of the bottom of the area to distribute a chunk’s features in. Evaluated once per chunk.
vein-height Number / number provider - The height of the area to distribute a chunk’s features in, in blocks. Evaluated once per chunk.
vein-diameter Number / number provider - The width of the area to distribute a chunk’s features in, in blocks along the X and Z axes. Evaulated once per chunk.
vertical-density Number / number provider - Determines how close together features should be vertically in the area to distribute a chunk’s features in. May be any value between 0 and 100. Evaluated once per chunk.
horizontal-density Number / number provider - Determines how close together features should be horizontally (along the X and Z axes) in the area to distribute a chunk’s features in. May be any value between 0 and 100. Evaluated once per chunk.

Examples

Coming soon…


© Copyright 2015-2019 Team CoFH. Powered by GitHub Pages, Jekyll, UIkit.
Last updated: 2019-10-15 12:31:42 +0000