stalagmite
is one of the feature types provided by CoFH
World. It generates upwards pointing spikes. The shape of these
spikes is different than those generated using spike
.
Stalagmites are only generated on the surface or underground. They are never generated in midair.
The value material
of a feature type
configuration is only used to
determine the position of stalagmites. When generating the stalagmites
themselves, the option gen-body
is used instead.
When using this feature type, the following values must be added to the feature type configuration.
Name | Type | Default | Description |
---|---|---|---|
block |
Block ID / array of block IDs | - | The type(s) of block that stalagmites consist of. When specified as an array, a block type is selected randomly for each generated block. |
gen-body (optional) |
Block ID / array of block IDs | Air | The type(s) of block that may be replaced to generate stalagmites. |
min-height (optional) |
Number | 7 |
The minimum height of a stalagmite, in blocks. |
height-variance (optional) |
Number | 4 |
The maximum amount of blocks that may be randomly added to the minimum height of a stalagmite. |
height-mod (optional) |
Number | 5 |
Used to calculate the minimum radius of the base of a
stalagmite dynamically. The radius is equal to the height of
the stalagmite divided by this value. Only used if
gen-size is set to 0 .
|
gen-size (optional) |
Number | 0 |
The minimum radius of the base of a stalagmite, in blocks.
If set to 0 , the radius is calculated dynamically based on
the stalagmite’s height.
|
size-variance (optional) |
Number | 2 |
The maximum amount of blocks that may be randomly added to the minimum radius of the base of a stalagmite. |
smooth (optional) |
Boolean | false |
If true , stalagmites have a smoother shape from bottom to
top. If false , they are more narrow towards the top,
making them more pointy.
|
fat (optional) |
Boolean | true |
If true , stalagmites are wider from bottom to top.
|
alt-sinc (optional) |
Boolean | false |
If true , the sides of stalagmites are shaped more
unevenly, making them look more natural. This is more
obvious when smooth is set to true .
|
Coming soon…