underwater is one of the distribution
provided by CoFH World. It distributes features at the
bottom of bodies of water. It does so by randomly picking X and Z coordinates
and placing features below the highest water block or column of water blocks at
those coordinates, if any. This works with any block that has the ‘water’
If there is no water at randomly chosen X and Z coordinates, it still counts
towards the value
cluster-count of the feature
When using this distribution type, the feature type
is used by default, and the value
material of feature type
is set to dirt and grass
blocks (and all variations of
these blocks) by default.
When using this distribution type, the following value may be added to the feature entry.
||Block ID / array of block IDs||
(Same as default
The type(s) of block that may be replaced with features.
A feature will only be generated at randomly chosen X and Z
coordinates if the type of the highest block below water at
those coordinates is specified here. Otherwise, the feature
is skipped, but still counts towards the value